Journal of Guidance Control and Dynamics · 2002 · 107 citations · 8 references
EngineeringAerospace EngineeringSystems EngineeringFlight DynamicsGame TheoryOptimizationAdaptive ControlMissile ControlMissile Flight DynamicsMonte Carlo MethodsMonte Carlo SimulationOptimal ControlControl Law DesignConvergence TimeGuidanceInformation DelayManeuvering Target InterceptPursuit-evasion ControlPursuit-evasion GamesTarget Interception
Two aspects of a new mindset are applied to interceptor guidance: 1) the mathematical formulation of an interception scenario against maneuverable targets and 2) the relationship between the estimation process and optimalguidance law design. The interception of a maneuverable antisurface missile is formulated as a zero-sum pursuit evasion game. The perfect information game solution, which guarantees a robust hit-to-kill homing accuracy, requires, among other things, the knowledge of the target maneuver. This variable cannot be directly measured and has to be estimated based on noisy measurements. The greatest error source in the estimation of time-varying target maneuvers is the inherent delay due to the convergence time of the process. The estimation process is modeled as a pure information delay. Such a delay is partially compensated by a new guidance law based on the solution of a delayed information pursuit-evasion game. The new approach represents a potential breakthrough in guidance law design predicting reduced miss distances and robustness even in stressing interception environments. The improved accuracy is confirmed by a set of Monte Carlo simulations in a ballistic missile interception scenario with noisy measurements.
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On Optimal Guidance for Homing Missiles
S. Gutman · Journal of Guidance and Control · 1979 · 214 citations