1989 · 147 citations · 21 references
ArchitectureComputer ScienceComputer GraphicsReal-time RenderingRendering3D RenderingGeometry ProcessingNurbs ModelingSubdivision SurfacesSurface ModelingSurface RenderingDiscretizationFacetingNurbs SurfacesReal-time Surface RenderingSurface FacetingSurface TrimmingTrimmed Surfaces
Rational tensor product surfaces, (Bézier, NURBS, Hermite, polynomial, etc.) are rendered in real-time by uniform faceting. The described methods are modular and can be balanced for optimal implementation on different hardware platforms. Discretization anomalies such as angularities, Mach banding, cracking etc. are avoided by tessellating the surface patches and segmenting the trimming curves based on the view.
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Fundamentals of interactive computer graphics
Computer Graphics and Image Processing · 1982 · 1.8K citations
A subdivision algorithm for computer display of curved surfaces.
Edwin Catmull · 1974 · 722 citations
Triangulating a simple polygon
M. R. Garey, David S. Johnson, Franco P. Preparata et al. · Information Processing Letters · 1978 · 299 citations