Computer animation and simulation · 2004 · 155 citations · 44 references
ComputingComputer ScienceComputer GraphicsComputer VisionMotion PlanningAction RecognitionAnimationCharacter AnimationInteractive AnimationMotion CaptureVirtual WorldsAvatar Control SystemsHuman Motion AnalysisHuman-avatar InteractionMotion Capture AnalysisMotion Capture For AnimationNatural MotionVirtual Avatars
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploited for increased realism in avatar animation and control. Large motion sets have the advantage of accommodating a broad variety of natural human motion. However, when a motion set is large, the time required to identify an appropriate sequence of motions is the bottleneck for achieving interactive avatar control. In this paper, we present a novel method of precomputing avatar behavior from unlabelled motion data in order to animate and control avatars at minimal runtime cost. Based on dynamic programming, our method finds a control policy that indicates how the avatar should act in any given situation. We demonstrate the effectiveness of our approach through examples that include avatars interacting with each other and with the user.
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Reinforcement Learning: An Introduction
IEEE Transactions on Neural Networks · 2005 · 25.8K citations
Lucas Kovar, Michael Gleicher, Frédéric Pighin · 2008 · 1.1K citations
Karl Sims · 1994 · 990 citations
Engineering, Evolutionary Biology, Computational Neuroscience +16
Interactive control of avatars animated with human motion data
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma et al. · 2002 · 867 citations