2010 · 14 citations · 11 references
EducationEducational TechnologyMeteorologyNumerical Weather PredictionPlay-based LearningWeather ForecastingEducational Game DesignGame-based LearningMeteorology EducationMobile LearningDigital Game-based LearningGame Design For LearningGame-based Science LearningInterview Data AnalysisMeteorological Data AnalysisPilot Study DesignPlay-based Learning EnvironmentsWeather Data Analysis
Ubiquitous Games (UbiqGames) are browser-based multi-player games played primarily on mobile devices. UbiqGames are designed to be played outside of formal class time and over several days, alongside more traditional instruction in the topics covered in the games. Teachers can use class time to facilitate thoughtful reflection on game strategies and data generated through gameplay. In the UbiqGame Weatherlings, players collect virtual creature cards and "battle" other players in arenas based on real cities, which feature the cities' meteorological data from the recent past. Success in the game requires players to consider climate conditions and do short-term forecasting from this real weather data. In this pilot study, 20 Singaporean 10 and 11 year-olds played Weatherlings using mobile devices over four days, playing primarily outside formal class time. Survey and interview data, combined with server logs, demonstrate positive outcomes for students including strong appeal and high engagement, increased interest in weather, and self-reported improvement in weather prediction skills. Outcomes suggest opportunities for additional research around UbiqGames to probe this new model for game-centered learning.
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Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12.7K citations
Flow: The Psychology of Optimal Experience
Richard Buchanan, Mihály Csíkszentmihályi · Design Issues · 1991 · 9.5K citations
What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations · Full text
Marc Prensky · Computers in entertainment · 2003 · 3.1K citations
Education, Educational Psychology, Educational Technology +13