ACM Transactions on Graphics · 2008 · 134 citations · 29 references
ArchitecturePerforming Arts3D ModelingDigital RenderingMotion Graphics3D AnimationFacial ExpressionGeometry ProcessingModeling For AnimationMotion CaptureShape DeformationFacial AnimationFacial Expression AnimationFacial Expression SynthesisFacial Motion CaptureMotion DeformationPerformance SynthesisPhotometric StereoStructured Light
We present a novel method for acquisition, modeling, compression, and synthesis of realistic facial deformations using polynomial displacement maps. Our method consists of an analysis phase where the relationship between motion capture markers and detailed facial geometry is inferred, and a synthesis phase where novel detailed animated facial geometry is driven solely by a sparse set of motion capture markers. For analysis, we record the actor wearing facial markers while performing a set of training expression clips. We capture real-time high-resolution facial deformations, including dynamic wrinkle and pore detail, using interleaved structured light 3D scanning and photometric stereo. Next, we compute displacements between a neutral mesh driven by the motion capture markers and the high-resolution captured expressions. These geometric displacements are stored in a polynomial displacement map which is parameterized according to the local deformations of the motion capture dots. For synthesis, we drive the polynomial displacement map with new motion capture data. This allows the recreation of large-scale muscle deformation, medium and fine wrinkles, and dynamic skin pore detail. Applications include the compression of existing performance data and the synthesis of new performances. Our technique is independent of the underlying geometry capture system and can be used to automatically generate high-frequency wrinkle and pore details on top of many existing facial animation systems.
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Geometry and Physics of Wrinkling
Enrique Cerda, L. Mahadevan · Physical Review Letters · 2003 · 1.3K citations · Full text
Realistic modeling for facial animation
Yuencheng Lee, Demetri Terzopoulos, Keith Walters · 1995 · 826 citations
Synthesizing realistic facial expressions from photographs
Frédéric Pighin, Jamie Hecker, Dani Lischinski et al. · 2006 · 729 citations
Tom Malzbender, Dan Gelb, Hans J. Wolters · 2001 · 623 citations
Real-time 3D model acquisition
Szymon Rusinkiewicz, Olaf Hall-Holt, Marc Levoy · 2002 · 583 citations
Computing, Archaeology, 3D Modeling +16