2010 · 315 citations · 16 references
EducationComputer ScienceCurriculumCurriculum DesignInstructional DesignPedagogyComputational ThinkingComputer Science EducationEducational Game DesignEducational Software DesignGame-based LearningTeaching Games For UnderstandingComputer Science CurriculumComputer Science LiteracyComputer Science PedagogyCurriculum Integration Of GamesDesign Authoring ToolsEducational Games For ScienceGame Design For LearningNative American Schooling
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. Over a number of years, we have explored how to achieve a functional balance by creating a curriculum that combines increasingly complex game designs, computational thinking patterns and authoring tools. Scalable Game Design is a research project exploring new strategies of how to scale up from after school and summer programs into required curriculum of public schools through game design approaches. The project includes inner city schools, remote rural areas and Native American communities. A requirement checklist of computational thinking tools regarding curriculum, teacher training, standards and authoring tools has been developed and is being tested with thousands of students.
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Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12.7K citations
Flow: The Psychology of Optimal Experience
Richard Buchanan, Mihály Csíkszentmihályi · Design Issues · 1991 · 9.5K citations
Jeannette M. Wing · Communications of the ACM · 2006 · 7.1K citations · Full text