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Incremental view-dependent multiresolution triangulation of terrain
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1998
Year
EngineeringField Robotics3D ModelingComputer-aided DesignMultiresolution Delaunay TriangulationMultiresolution View-dependent TriangulationSystems EngineeringRendering TimeComputational GeometryGeometry ProcessingGeometric ModelingCartographyMachine VisionComputer EngineeringAerospace EngineeringNatural SciencesMesh ReductionDelaunay TriangulationExtended Reality3D Reconstruction
A view-dependent multiresolution triangulation algorithm is presented for a real-time fly-through. The triangulation of the terrain is generated incrementally on-the-fly during the rendering time. We show that since the view changes smoothly, only a few incremental modifications are required to update the triangulation to a new view. The resulting triangles form a multiresolution Delaunay triangulation which satisfies a predetermined view-dependent error tolerance. The presented method provides a guaranteed-quality mesh since it has control over the global geometric approximation error of the multiresolution view-dependent triangulation. © 1998 John Wiley & Sons, Ltd.