Geometric ModelingLightning ChannelReal-time VisualizationRealistic RenderingEngineeringPhysically Based AnimationIllumination ModelingComputer Graphic TechniqueParticle SystemExpressive RenderingNumerical SimulationComputer AnimationImplicit SurfacesVisual SimulationSimulationModeling And SimulationReal-time Computer Graphic
A method for rendering lightning using conventional raytracing techniques is discussed. The approach taken is directed at producing aesthetic images for animation, rather than providing a realistic physically based model for rendering. A particle system is used to generate the path of the lightning channel, and subsequently to animate the lightning. A technique, using implicit surfaces, is introduced for illuminating objects struck by lightning.
4
Luigi Dellera, E. Garbagnati · IEEE Transactions on Power Delivery · 1990 · 297 citations
Engineering, Stroke Simulation, Lightning-channel Progression +16
Interactive techniques for implicit modeling
Jules Bloomenthal, Brian Wyvill · 1990 · 187 citations · Full text
Brian Wyvill, Craig McPheeters, Geoff Wyvill · The Visual Computer · 1986 · 120 citations