Visual simulation of lightning

T.R. Reed, Brian Wyvill

1994 · 33 citations · 4 references

Concepts

Abstract

A method for rendering lightning using conventional raytracing techniques is discussed. The approach taken is directed at producing aesthetic images for animation, rather than providing a realistic physically based model for rendering. A particle system is used to generate the path of the lightning channel, and subsequently to animate the lightning. A technique, using implicit surfaces, is introduced for illuminating objects struck by lightning.

References

4