Publication | Closed Access
A survey of visual, mixed, and augmented reality gaming
126
Citations
99
References
2012
Year
EngineeringVirtual WorldsMixed RealityVirtual RealityDesignUser ExperienceImmersive ExperiencesReality GamingAugmented Reality GamingCurrent StateArtsAugmented Reality GameImmersive TechnologyAugmented RealitiesTechnologyMulti-user VrAugmented RealityGame Design
Visual mixed and augmented realities have historically been applied to the gaming application domain. This article provides a survey of visual mixed and augmented reality gaming in both the academic and commercial contexts. There is an exploration of both indoor and outdoor mixed and augmented reality gaming. The different games are presented via the three major display technologies: head-mounted display, handheld display, and spatial immersive display. A number of academic mixed and augmented reality research projects are described that provide an overview of the current state of the art. A set of example commercial games are also examined to provide the context for the state of the games on the market.
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