2007 · 18 citations · 9 references
ComputingComputer ScienceArtificial IntelligenceMachine LearningRoboticsAdaptive ControlEvolutionary ComputationGenetic AlgorithmsIntelligent AgentsNeural Control SystemsNeural NetworksAdaptive Neural ControlController EvolutionEvolutionary Neural ControllersIntelligent ControlLearning In GamesMulti-layer NetworksNeural Network ControlThresholds
Learning controllers for the space combat game Xpilot is a difficult problem. Using evolutionary computation to evolve the weights for a neural network could create an effective/adaptive controller that does not require extensive programmer input. Previous attempts have been successful in that the controlled agents were transformed from aimless wanderers into interactive agents, but these methods have not resulted in controllers that are competitive with those learned using other methods. In this paper, we present a neural network learning method that uses a genetic algorithm to select the network inputs and node thresholds, along with connection weights, to evolve competitive Xpilot agents
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Evolution of Human-Competitive Agents in Modern Computer Games
Steffen Priesterjahn, Oliver Krämer, Alexander Weimer et al. · 2006 · 45 citations
Co-Evolving Influence Map Tree Based Strategy Game Players
Chris Miles, Juan C. Quiroz, Ryan Leigh et al. · 2007 · 37 citations