1991 · 236 citations · 24 references
ArchitectureComputational EngineeringOptical MaterialsOpticsRenderingGlobal IlluminationImage SynthesisLighting ModelsLighting SimulationRay TracingReflectance ModelingBidirectional Reflectance Distribution Function ModelingBidirectional Reflectance Distribution FunctionsGlobal Illumination AlgorithmsGlobal Illumination ModelsPhysically Based Reflectance ModelsRadiosityReflectanceSpherical Harmonic Analysis
A general light transfer simulation algorithm for environments composed of materials with arbitrary reflectance functions is presented. This algorithm removes the previous practical restriction to ideal specular and/or ideal diffuse environments, and supports complex physically based reflectance distributions, This is accomplished by extending previous two-pass ray-casting radiosity approaches to handle non-uniform intensity distributions, and resolving all possible energy transfers between sample points. An implementation is described based on a spherical harmonic decomposition for encoding both bidirectional reflectance distribution functions for materials, and directional intensity distributions for illuminated surfaces. The method compares favorably with experimental measurements.
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Savitzky-Golay Smoothing Filters
William H. Press, Saul A. Teukolsky · Computers in Physics · 1990 · 11.8K citations · Full text
James T. Kajiya · ACM SIGGRAPH Computer Graphics · 1986 · 2.2K citations · Full text
An improved illumination model for shaded display
Turner Whitted · Communications of the ACM · 1980 · 1.8K citations · Full text
Robert L. Cook, Thomas Porter, Loren Carpenter · 1984 · 855 citations · Full text
Modeling the interaction of light between diffuse surfaces
Cindy M. Goral, K. E. Torrance, Donald P. Greenberg et al. · 1984 · 813 citations
Architecture, Computational Engineering, Digital Rendering +15