ACM Transactions on Graphics · 2014 · 79 citations · 31 references
ArchitectureDesign3D ModelingGeometric ModelingTopologyGeometry ProcessingInteractive Generative DesignShape RepresentationSolid ModelingSurface ReconstructionTopological Modeling3D TopologyBlendingContinuous BlendingReal-time ProcessingShapeShape AbstractionShape AnimationShape Blending
We introduce an algorithm for generating novel 3D models via topology-varying shape blending. Given a source and a target shape, our method blends them topologically and geometrically, producing continuous series of in-betweens as new shape creations. The blending operations are defined on a spatio-structural graph composed of medial curves and sheets. Such a shape abstraction is structure-oriented, part-aware, and facilitates topology manipulations. Fundamental topological operations including split and merge are realized by allowing one-to-many correspondences between the source and the target. Multiple blending paths are sampled and presented in an interactive, exploratory tool for creative 3D modeling. We show a variety of topology-varying 3D shapes generated via continuous structural blending between man-made shapes exhibiting complex topological differences, in real time.
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Topology matching for fully automatic similarity estimation of 3D shapes
Masaki Hilaga, Yoshihisa Shinagawa, Taku Kohmura et al. · 2001 · 2.2K citations