2012 · 12 citations · 32 references
ArchitectureVisualizationComputer GraphicsReal-time RenderingRenderingGlobal IlluminationInteractive GraphicsPath TracingRay TracingReal-time GraphicsRendering PipelineArtifact SuppressionGpu-based RenderingInstant RadiosityRadiosityReal-time Global IlluminationReal-time Ray TracingRealism EnhancementVisual Realism
Global illumination drastically improves visual realism of interactive applications. Although many interactive techniques are available, they have some limitations or employ coarse approximations. For example, general instant radiosity often has numerical error, because the sampling strategy fails in some cases. This problem can be reduced by a bidirectional sampling strategy that is often used in off-line rendering. However, it has been complicated to implement in real-time applications. This paper presents a simple real-time global illumination system based on bidirectional path tracing. The proposed system approximates bidirectional path tracing by using rasterization on a commodity DirectX® 11 capable GPU. Moreover, for glossy surfaces, a simple and efficient artifact suppression technique is also introduced.
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James T. Kajiya · ACM SIGGRAPH Computer Graphics · 1986 · 2.2K citations · Full text
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