2003 · 32 citations · 17 references
ComputingCommunicationDesignHuman-computer InteractionInteraction DesignTeamworkCollaborative SystemsCollaborative Virtual EnvironmentsComputer-supported Cooperative WorkVirtual Environment DesignVirtual RealityVirtual TeamworkCollaborative Virtual RealityPresence In Virtual EnvironmentsRear ProjectionShared Virtual EnvironmentsShared Virtual WorkspacesShared Workspace Design
We present a framework for the design and evaluation of distributed, collaborative 3D interaction focussing on projection based systems. We discuss the issues of collaborative 3D interaction using audio/video for face-to-face communication and the differences in using rear projection based Virtual Environments. Further, we explore how the use of video/audio, input device representations and other disturbance factors typical of projection-based virtual environments affect co-presence, co-working and co-knowledge in distributed CVEs. We present results from co-presence and co-working evaluation sessions of about 60 users of various profiles. An extensive statistical, group and variation group analysis of the results is carried out. The findings and the resulting design guidelines are presented in this paper in respect to the above factors.
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