2003 · 51 citations · 9 references
ComputingComputational EngineeringVisualization3D ModelingRenderingVolume VisualizationGeometry ProcessingScientific Volume VisualizationSolid ModelingVolume RenderingVolumetric RenderingVolumetric VisualizationReal-time ProcessingSculptural VisualizationThree-dimensional Model GenerationVolumetric Material Representation
The idea of multi-dexel volumes is to use more than one dexel volume for representation of a solid. In this manner the difficulty of unequal sampling densities dependent on the slope of the surface relative to the direction of the dexels is overcome. We present algorithms for orthogonal 3-dexel volumes, which concern on-line sculpting by erasing and generating tools and direct rendering. The algorithms achieve computation times better than real time for simulation of milling processes in mechanical engineering.
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Marching cubes: A high resolution 3D surface construction algorithm
William E. Lorensen, H. E. Cline · 1987 · 10.2K citations · Full text
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Fundamentals of interactive computer graphics
Computer Graphics and Image Processing · 1982 · 1.8K citations
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Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar · 2000 · 826 citations · Full text