Optics Express · 2006 · 107 citations · 8 references
ComputingComputer ScienceComputer SystemsComputer GraphicsDigital ImagingReal-time RenderingComputer Graphics HardwareFourier OpticsGraphics Processing Unit ComputingGraphics Processing UnitsHolographyImage SynthesisComputer-generated HolographyConstraintsFresnel DiffractionFringe AnalysisHolographic DisplayParallel Graphics ArchitecturesProgrammable Graphics PipelineReal-time Holography
This paper presents a novel method for using programmable graphics hardware to generate fringe patterns for SLM-based holographic displays. The algorithm is designed to take the programming constraints imposed by the graphics hardware pipeline model into consideration, and scales linearly with the number of object points. In contrast to previous methods we do not have to use the Fresnel approximation. The technique can also be used on several graphics processors in parallel for further optimization. We achieve real-time frame rates for objects consisting of a few hundred points at a resolution of 960x600 pixels and over 10 frames per second for 1000 points.
8
Computer generated holography using a graphics processing unit
Nobuyuki Masuda, Tomoyoshi Ito, Takashi TANAKA et al. · Optics Express · 2006 · 174 citations · Full text
Rendering interactive holographic images
Mark Lucente, Tinsley A. Galyean · 1995 · 128 citations
John A. Watlington, Mark Lucente, Carlton J. Sparrell et al. · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 1995 · 53 citations