2011 · 12 citations · 18 references
ComputingComputer ScienceArtificial IntelligenceComputer VisionVisual PerceptionCamera SimulationEye Movement AnalysisGame PlayingGaze PerceptionVirtual RealityArtificial Intelligence In GamesEye Gaze BehaviorGameplay ExperienceGaze ControlGaze DynamicsGaze-driven InteractionVideo Game IndustryVirtual Camera Control
In a three-dimensional virtual environment, aspects such as narrative and interaction largely depend on the placement and animation of the virtual camera. Therefore, virtual camera control plays a critical role in player experience and, thereby, in the overall quality of a computer game. Both game industry and game AI research focus on the development of increasingly sophisticated systems to automate the control of the virtual camera integrating artificial intelligence algorithms within physical simulations. However, in both industry and academia little research has been carried out on the relationship between virtual camera, game-play and player behaviour. We run a game user experiment to shed some light on this relationship and identify relevant differences between camera behaviours through different game sessions, playing behaviours and player gaze patterns. Results show that users can be efficiently profiled in dissimilar clusters according to camera control as part of their gameplay behaviour.
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Heuristic evaluation for games
David Pinelle, Nelson Wong, Tadeusz Stach · 2008 · 415 citations
Yarbus, Eye Movements, and Vision
Benjamin W. Tatler, Nicholas Wade, John M. Findlay et al. · i-Perception · 2010 · 274 citations · Full text
Camera Control in Computer Graphics
Marc Christie, Patrick Olivier, Jean‐Marie Normand · Computer Graphics Forum · 2008 · 193 citations
Declarative camera control for automatic cinematography
David Christianson, Sean E. Anderson, Li-wei He et al. · 1996 · 186 citations