Publication | Closed Access
Hand gesture recognition and virtual game control based on 3D accelerometer and EMG sensors
208
Citations
8
References
2009
Year
Unknown Venue
EngineeringEmg SensorsBiometricsAccelerometerWearable TechnologyMotor ControlCube GameVirtual Game ControlKinesiologyTouch User InterfacePattern RecognitionVirtual Reality3D User InteractionKinematicsHuman MotionVirtual RubikGesture ProcessingMultimodal Human Computer InterfaceHealth SciencesAssistive TechnologyAcc StreamsComputer EngineeringComputer ScienceGesture RecognitionNovel InterfaceExtended RealityHand Gesture Recognition
This paper describes a novel hand gesture recognition system that utilizes both multi-channel surface electromyogram (EMG) sensors and 3D accelerometer (ACC) to realize user-friendly interaction between human and computers. Signal segments of meaningful gestures are determined from the continuous EMG signal inputs. Multi-stream Hidden Markov Models consisting of EMG and ACC streams are utilized as decision fusion method to recognize hand gestures. This paper also presents a virtual Rubik's Cube game that is controlled by the hand gestures and is used for evaluating the performance of our hand gesture recognition system. For a set of 18 kinds of gestures, each trained with 10 repetitions, the average recognition accuracy was about 91.7% in real application. The proposed method facilitates intelligent and natural control based on gesture interaction.
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