2009 · 210 citations · 8 references
ComputingComputer EngineeringComputer ScienceHuman-computer InteractionMachine LearningSensor FusionAction RecognitionEmbodied InteractionGesture AnalysisGesture RecognitionMultimodal InteractionVirtual RealityElectromyography-based Gesture RecognitionGesture Performance EvaluationGesture Recognition EvaluationGesture RecognizersHand GesturesMultimodal Gesture RecognitionSensor Decision FusionSensor-based Gesture Recognition
This paper describes a novel hand gesture recognition system that utilizes both multi-channel surface electromyogram (EMG) sensors and 3D accelerometer (ACC) to realize user-friendly interaction between human and computers. Signal segments of meaningful gestures are determined from the continuous EMG signal inputs. Multi-stream Hidden Markov Models consisting of EMG and ACC streams are utilized as decision fusion method to recognize hand gestures. This paper also presents a virtual Rubik's Cube game that is controlled by the hand gestures and is used for evaluating the performance of our hand gesture recognition system. For a set of 18 kinds of gestures, each trained with 10 repetitions, the average recognition accuracy was about 91.7% in real application. The proposed method facilitates intelligent and natural control based on gesture interaction.
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Computing, Mechatronics Engineering, Assistive Technology +7
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