ACM Transactions on Graphics · 2009 · 72 citations · 29 references
Realistic RenderingEngineeringComputer Graphic TechniqueFire DynamicSimulationComputer-aided DesignFire ModelingGpu ComputingNumerical SimulationModeling And SimulationParallel ComputingComputational GeometryRefinement StageReal-time Computer GraphicGeometric ModelingFire SafetyComputer EngineeringComputer ScienceVolume RenderingHigh-resolution SimulationRefinement TechniqueNatural SciencesLarge GridsFire Safety Science
The simulation of believable, photorealistic fire is difficult because fire is highly detailed, fast-moving, and turbulent. Traditional gridbased simulation models require large grids and long simulation times to capture even the coarsest levels of detail. In this paper, we propose a novel combination of coarse particle grid simulation with very fine, view-oriented refinement simulations performed on a GPU. We also propose a simple, GPU-based volume rendering scheme. The resulting images of fire produced by the proposed techniques are extremely detailed and can be integrated seamlessly into film-resolution images. Our refinement technique takes advantage of perceptive limitations and likely viewing behavior to split the refinement stage into separable, parallel tasks. Multiple independent GPUs are employed to rapidly refine final simulations for rendering, allowing for rapid artist turnaround time and very high resolutions. Directability is achieved by allowing virtually any user-defined particle behavior as an input to the initial coarse simulation. The physical criteria enforced by the coarse stage are minimal and could be easily implemented using any of the wide variety of commercially available fluid simulation tools. The GPU techniques utilized by our refinement stage are simple and widely available on even consumer-grade GPUs, lowering the overall implementation cost of the proposed system.
29
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
William T. Reeves · ACM Transactions on Graphics · 1983 · 1.1K citations · Full text
Ronald Fedkiw, Jos Stam, Henrik Wann Jensen · 2001 · 870 citations
Numerical Analysis, Engineering, Direct Numerical Simulation +22
Practical animation of liquids
Nick Foster, Ronald Fedkiw · 2001 · 656 citations
Geometric Modeling, Engineering, Physically Based Animation +11
Yongning Zhu, Robert Bridson · ACM Transactions on Graphics · 2005 · 632 citations