Publication | Closed Access
Augmentation techniques for efficient exploration in head-mounted display environments
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Citations
21
References
2010
Year
Unknown Venue
EngineeringHead RotationsVirtual RealityImmersive Technology3D User InteractionHead-mounted DisplayAugmentation TechniquesDesignComputer EngineeringMulti-user VrImpair InteractionReal WorldSpatial ComputingVirtual WorldsEye TrackingExtended RealityBusinessVirtual SpaceHuman-computer Interaction
Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs). For instance, due to the limited field of view (FOV) subtended by the display units in front of the user's eyes more effort is required to explore a VE by head rotations than for exploration in the real world.
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