Matrizes · 2014 · 27 citations · 9 references
Social SciencesCommunicationCultural StudiesDigital Culture StudiesInteractive MediaMedia StudiesDigital AudiencesDigital LiteracyDigital MediaInternet CultureMedia LiteracyNew MediaChildren's Media UseDigital Media EntertainmentMobile CultureQuantitative Data CollectionScreensSocial Interaction SpacesYouth Digital CultureYouth Literacies
This paper is dedicated to the study of internet, cell phones, videogames and television in relation to its uses, valuations and appropriations by children and young Brazilian people in their social interaction environments in the age of digital screens. The study is done based on wide collection of quantitative data organized in four analysis axes, from where the investigation of this so-called interactive generation brings contributions beyond the understanding of emergent digital literacies and reveals traces of a contemporaneity of convergence, in which the construction of knowledge and the playful of entertainment are in constant synergy.
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