Publication | Closed Access
An investigation of guarding a territory problem in a grid world
14
Citations
8
References
2010
Year
Unknown Venue
Artificial IntelligenceGrid WorldEngineeringInformation SecurityGame TheoryMulti-agent LearningIntelligent SystemsLearning ControlGrid NetworkStochastic GameOptimal PoliciesSystems EngineeringGrid SystemRobot LearningMinimax-q Learning AlgorithmCombinatorial OptimizationMechanism DesignComputer ScienceOpponent ModellingGamesGrid ApplicationGrid ServiceSmart GridBusinessSecurityGrid ComputingTerritory Problem
A game of guarding a territory in a grid world is proposed in this paper. A defender tries to intercept an invader before he reaches the territory. Two reinforcement learning algorithms are applied to make two players learn their optimal policies simultaneously. Minimax-Q learning algorithm and Win-or-Learn-Fast Policy Hill-Climbing learning algorithm are introduced and compared. Simulation results of two reinforcement learning algorithms are analyzed.
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