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Interreflection removal for photometric stereo by using spectrum-dependent albedo
26
Citations
16
References
2011
Year
Unknown Venue
EngineeringStereo ImagingIllumination ModelingSurface ReflectanceReflection RemovalOptical PropertiesComputational ImagingPhotometric StereoOptical SystemsPhotometric Stereo SetupReflectanceReflectance ModelingGeometric ModelingSurface AlbedoClassical OpticsInverse ProblemsRadiometryAlbedo ρWater Surface Reflectance
We present a novel method that can separate m-bounced light and remove the interreflections in a photometric stereo setup. Under the assumption of a uniformly colored lambertian surface, the intensity of a point in the scene is the sum of 1-bounced light through m-bounced light rays. Ruled by the law of diffuse reflection, whenever a light ray is bounced by the surface, its intensity will be attenuated by the factor of albedo ρ. This implies that the measured intensity value can be written as a polynomial function of ρ, and the intensity contribution of the m-bounced light rays are expressed by the term of ρ <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">m</sup> . Therefore, when we change the surface albedo, the intensity of the m-bounced light is changed to the order of m. This non-linearity gives us the possibility to separate the m-bounced light. In practice, we illuminate the scene with different light colors to effectively simulate different surface albedos since albedo is spectrum dependent. Once the m-bounced light rays are separated, we can perform the photometric stereo algorithm on the 1-bounced light (direct lighting) images to produce the 3D shape without the impact of interreflections. Experiments have shown that we get significantly improved scene reconstruction with a minimum of two color images.
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