IEEE Computer Graphics and Applications · 1996 · 37 citations · 8 references
ComputingComputer ScienceVisualization3D ModelingComputational GeometryComputer Graphics3D RenderingGeometry ProcessingSurface RenderingSurface VisualizationThree-dimensional VisualizationVirtual RealityCave Automatic Virtual EnvironmentCave Automatic Virtual Environment (Cave)Cave SystemsScience Visualization SoftwareSurface Reconstruction From VolumesVolume Visualization Systems
We have developed general modeling software for a Cave Automatic Virtual Environment (CAVE); one of its applications is modeling 3D protein structures, generating both outside-in and inside-out views of geometric models. An advantage of the CAVE over other virtual environments is that multiple viewers can observe the same scene at the same time and place. Our software is scalable-from high-end virtual environments such as the CAVE, to mid-range immersive desktop systems, down to low-end graphics workstations. In the current configuration, a parallel Silicon Graphics Power Challenge supercomputer architecture performs the computationally intensive construction of surface patches remotely, and sends the results through the I-WAY (Information Wide Area Year) using VBNS (Very-high-Bandwidth Network Systems) to the graphics machines that drive the CAVE and our graphics visualization software, Valvis (Virtual ALpha shapes VISualizer).
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Three-dimensional alpha shapes
Herbert Edelsbrunner, Ernst P. Mücke · ACM Transactions on Graphics · 1994 · 2.4K citations · Full text
The union of balls and its dual shape
Herbert Edelsbrunner · Discrete & Computational Geometry · 1995 · 327 citations · Full text
Molecular surface Triangulation
Michael L. Connolly · Journal of Applied Crystallography · 1985 · 183 citations