2005 · 13 citations · 12 references
ComputingComputer Science3D ModelingComputational GeometryComputer Graphics3D Reconstruction3D RenderingGeometry ProcessingPolygonal ModelingSolid ModelingVolume RenderingDistance Field ModelingDistance TransformPolygonal RepresentationVoxel-based ModelingVoxel-based RepresentationVoxel-based VisualizationVoxelization For RenderingVoxels
In this paper we present a simple but general 3D slicer for voxelizing polygonal model. Instead of voxelizing a model by projecting and rasterizing triangles with clipping planes, the distance field is used for more accurate and stable voxelization. Distance transform is used with triangles on voxels of each slice. A voxel is marked with opacity only when the shortest distance between it and triangles is judged as intersection. With advanced programmable graphics hardware assistance, surface and solid voxelization are feasible and more efficient than on a CPU.
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Robust repair of polygonal models
Tao Ju · ACM Transactions on Graphics · 2004 · 301 citations
An accurate method for voxelizing polygon meshes
Jian Huang, Roni Yagel, V. G. Filippov et al. · 1998 · 148 citations · Full text
Hardware accelerated voxelization
Shiaofen Fang, Hongsheng Chen · Computers & Graphics · 2000 · 119 citations