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Rapid and Accurate Contact Determination between Spline Models using ShellTrees
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1998
Year
EngineeringCurve ModelingComputer-aided DesignComputational MechanicsCurve FittingModeling And SimulationComputational GeometrySpherical ShellsGeometry ProcessingGeometric ModelingGeometric InterpolationComputer EngineeringComputer ScienceSpline ModelsContact DeterminationGeometric AlgorithmNatural SciencesCivil EngineeringSurface ModelingCollision DetectionSpline (Mathematics)Spherical Shell Corresponds
In this paper, we present an efficient algorithm for contact determination between spline models. We make use of a new hierarchy, called ShellTree , that comprises of spherical shells and oriented bounding boxes. Each spherical shell corresponds to a portion of the volume between two concentric spheres. Given large spline models, our algorithm decomposes each surface into Bézier patches as part of pre‐processing. At runtime it dynamically computes a tight fitting axis‐aligned bounding box across each Bézier patch and efficiently checks all such boxes for overlap. Using off‐line and on‐line techniques for tree construction, our algorithm computes ShellTrees for Bézier patches and performs fast overlap tests between them to detect collisions. The overall approach can trade off runtime performance for reduced memory requirements. We have implemented the algorithm and tested it on large models, each composed of hundred of patches. Its performance varies with the configurations of the objects. For many complex models composed of hundreds of patches, it can accurately compute the contacts in a few milliseconds.