Publication | Closed Access
The demo scene
10
Citations
0
References
2002
Year
Unknown Venue
Real-time ArtVideo InstallationDanceComputer Graphic TechniqueAnimationVirtual RealityDesignShort Real-time AnimationsComputer AnimationInteractive ArtHuman-computer InteractionDemo SceneUnderground MovementInteractive Computer GraphicArtsGame DesignArt EducationComputer-generated Imagery
For 20 years, an underground movement has produced short real-time animations running on home computers. This group, the primarily consists of students who pursue their technical and artistic interests beyond the classroom, to create inspiring works of real-time art. These productions encompass a broad range of computer graphics techniques such as procedural geometry, real-time ray-tracing, and real-time shading.Game developers have been utilizing this talent pool yet it has little visibility in the SIGGRAPH community. This panel explores the demoscene, technical tricks used in demos, and how scene educational and creative aspects can contribute to the SIGGRAPH community.