2006 · 90 citations · 31 references
ArchitectureBiomedical EngineeringBiophysicsBiomedical OpticsColor VisionRenderingLight-tissue InteractionReflectance ModelingScattering TheoryShading ModelsSubsurface ScatteringTissue Optical PropertiesBrdf ModelingBssrdf ModelingDiffusion ProfilesScatteringSkin Scattering ModelsSpectral Subsurface ScatteringSubsurface Scattering In SkinSurface Scattering
We present a novel spectral shading model for human skin. Our model accounts for both subsurface and surface scattering, and uses only four parameters to simulate the interaction of light with human skin. The four parameters control the amount of oil, melanin and hemoglobin in the skin, which makes it possible to match specific skin types. Using these parameters we generate custom wavelength dependent diffusion profiles for a two-layer skin model that account for subsurface scattering within the skin. These diffusion profiles are computed using convolved diffusion multipoles, enabling an accurate and rapid simulation of the subsurface scattering of light within skin. We combine the subsurface scattering simulation with a Torrance-Sparrow BRDF model to simulate the interaction of light with an oily layer at the surface of the skin. Our results demonstrate that this four parameter model makes it possible to simulate the range of natural appearance of human skin including African, Asian, and Caucasian skin types. Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Color, shading, shadowing, and texture
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R. Rox Anderson, John A. Parrish · Journal of Investigative Dermatology · 1981 · 2.4K citations
A Reflectance Model for Computer Graphics
Robert L. Cook, K. E. Torrance · ACM Transactions on Graphics · 1982 · 1.4K citations · Full text
Acquiring the reflectance field of a human face
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A practical model for subsurface light transport
Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy et al. · 2001 · 822 citations