2012 · 123 citations · 14 references
MedicineHealth InformaticsRehabilitation MedicineAssistive TechnologyPhysical TherapyRehabilitationMotion CapturePhysical RehabilitationUpper Extremity Function AssessmentUpper Limb RehabilitationFeasibility Study DesignGame-based RehabilitationKalman Filter TrackingMotion Capture AnalysisMotion Capture ProcessingPost-stroke Upper-limb RehabilitationRehabilitation GamesSystem Usability
A new low-cost system for rehabilitation of the impaired upper limb for stroke survivors is presented. A computer game was developed specifically for this purpose and the user's impaired upper extremity is tracked using a downward-pointed Kinect, an inexpensive motion capture system commercially available from Microsoft. A Kalman filter was implemented to reduce data jittering. Patients are required to move their impaired arm, sliding it on top of a transparent support, in order to play the game. The game is personalized to the patient through specific settings that adapt to the patient's range of motion and motor control at the start of the game as well as performance during the game. The final score is proportional to the arm's movement speed. A feasibility study was carried out with one stroke survivor. The game was played for ten days and usability surveys were answered before and after the study. The patient was engaged with the game, found it easy to understand and reported willingness to use it in the home environment and enjoyment of the use in the clinic.
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Serious Games for Upper Limb Rehabilitation Following Stroke
James William Burke, Michael McNeill, Darryl Charles et al. · 2009 · 236 citations
Augmented Reality Games for Upper-Limb Stroke Rehabilitation
J.W. Bur, Michael McNeill, Darryl Charles et al. · 2010 · 157 citations
Chronic pain rehabilitation with a serious game using multimodal input
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