Publication | Closed Access
ON‐LINE CASE‐BASED PLANNING
77
Citations
34
References
2010
Year
Artificial IntelligenceGame AiEngineeringMachine LearningDarmok SystemGlobal PlanningReinforcement Learning (Educational Psychology)Intelligent SystemsAnalogue GamesPlanning ArchitectureSocial SciencesReinforcement Learning (Computer Engineering)Data ScienceOn‐line Case‐based PlanningRobot LearningDigital PlanningWargus GamePlanning Support SystemDesignUrban PlanningComputer ScienceGamesPlanning TheoryAi PlanningPlanning
Some domains, such as real‐time strategy (RTS) games, pose several challenges to traditional planning and machine learning techniques. In this article, we present a novel on‐line case‐based planning architecture that addresses some of these problems. Our architecture addresses issues of plan acquisition, on‐line plan execution, interleaved planning and execution, and on‐line plan adaptation. We also introduce the Darmok system, which implements this architecture to play Wargus (an open source clone of the well‐known RTS game Warcraft II ). We present empirical evaluation of the performance of Darmok and show that it successfully learns to play the Wargus game.
| Year | Citations | |
|---|---|---|
Page 1
Page 1