2003 · 117 citations · 8 references
Urban ModellingComputer Graphic TechniqueComputer-aided DesignVirtual CitiesSocial SciencesReal-time Procedural GenerationVirtual RealityInteractive Computer GraphicComputational GeometryProcedural GenerationReal-time Computer GraphicGeometric ModelingPseudo InfiniteDesignUrban PlanningComputer ScienceArchitectural DesignUrban GeographyUrban DesignNatural SciencesProcedural Modeling
We present an approach to procedural generation of `pseudo infinite' virtual cities in real-time. The cities contain geometrically varied buildings that are generated as needed. The building generation parameters are created by a pseudo random number generator, seeded with an integer derived from the building's position. The varied building geometries are extruded from a set of floor plans. The floor plans for each building are created by combining randomly generated polygons in an iterative process. A display list caching and frustum filling approach manages the generation of buildings and the use of system resources. This approach has been implemented on commodity PC hardware, resulting in interactive frame rates.
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Ken Perlin · ACM SIGGRAPH Computer Graphics · 1985 · 2K citations
Geometric Modeling, Interactive Synthesizer, Solid Texture +15
Pascal Muller · 2006 · 671 citations
Yoav I. H. Parish, Pascal Müller · 2001 · 640 citations
Ken Perlin · 1985 · 431 citations · Full text
Geometric Modeling, Interactive Synthesizer, Solid Texture +15