2000 · 91 citations · 8 references
ComputingComputer ScienceArtificial IntelligenceComputer VisionHuman-computer InteractionAugmented RealityEmbodied InteractionAugmented Reality GamingAugmented Reality InterfacesComputer Vision InterfacesComputer-supported CollaborationIntelligent User InterfacesWarpingWearable Augmented RealityWearable Computing
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSCW), intelligent agents, graphics, and sensing technology. In addition, computer gaming is especially well-suited for explorations in the relatively young fields of wearable computing and augmented reality (AR). This paper presents a developing multi-player augmented reality game, patterned as a cross between a martial arts fighting game and an agent controller, as implemented using the Wearable Augmented Reality for Personal, Intelligent, and Networked Gaming (WARPING) system. Through interactions based on gesture, voice, and head movement input and audio and graphical output, the WARPING system demonstrates how computer vision techniques can be exploited for advanced, intelligent interfaces.
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Augmented Reality through Wearable Computing
Thad Starner, Steve Mann, Bradley J. Rhodes et al. · PRESENCE Virtual and Augmented Reality · 1997 · 418 citations
The Responsive Workbench: a virtual work environment
Wolfgang Krüger, Bernd Fröhlich, H. Wayne Schuth et al. · Computer · 1995 · 391 citations
Collaborative gaming in augmented reality
Zsolt Szalavári, Erik Eckstein, Michael Gervautz · 1998 · 100 citations