Concepedia

TLDR

Interactive rigid‑body simulation is essential for modern computer tools, enabling designers, engineers, modelers, and animators to work more efficiently and creatively. The paper aims to provide a comprehensive, pedagogical state‑of‑the‑art review of the physics, models, numerical methods, and algorithms underlying interactive rigid‑body simulation, while offering deeper insights to guide future research. It surveys the physics, models, numerical methods, and algorithms that have evolved over the past two decades to enable real‑time rigid‑body simulation. The review highlights key advances and offers insights that can guide future research in interactive rigid‑body simulation.

Abstract

Abstract Interactive rigid body simulation is an important part of many modern computer tools, which no authoring tool nor game engine can do without. Such high‐performance computer tools open up new possibilities for changing how designers, engineers, modelers and animators work with their design problems. This paper is a self contained state‐of‐the‐art report on the physics, the models, the numerical methods and the algorithms used in interactive rigid body simulation all of which have evolved and matured over the past 20 years. Furthermore, the paper communicates the mathematical and theoretical details in a pedagogical manner. This paper is not only a stake in the sand on what has been done, it also seeks to give the reader deeper insights to help guide their future research .

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