arXiv (Cornell University) · 2015 · 60 citations · 17 references
ComputingComputer ScienceArtificial IntelligenceDistributed SystemsMachine LearningDeep LearningDistributed ControlNeural NetworksPolicy LearningReinforcement LearningValue FunctionsConvolutional Neural NetworksDeep Reinforcement LearningParameter TuningQ-learningReinforcement Learning In GamesReinforcement Learning TheoryState-value FunctionValue Function Estimation
We propose a distributed deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is based on the deep Q-network, a convolutional neural network trained with a variant of Q-learning. Its input is raw pixels and its output is a value function estimating future rewards from taking an action given a system state. To distribute the deep Q-network training, we adapt the DistBelief software framework to the context of efficiently training reinforcement learning agents. As a result, the method is completely asynchronous and scales well with the number of machines. We demonstrate that the deep Q-network agent, receiving only the pixels and the game score as inputs, was able to achieve reasonable success on a simple game with minimal parameter tuning.
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