National Conference on Artificial Intelligence · 2011 · 12 citations · 11 references
Social SciencesComputer ScienceGame TheoryMarkov Decision ProcessesStochastic ProcessesIncomplete Information GamesPartially Observable Markov Decision ProcessesReinforcement LearningReinforcement Learning FoundationsStochastic GamesGame-theoretic LearningMarkov GamesMarkov Stochastic GamesMulti-agent Reinforcement LearningPartially Observable Reinforcement LearningPartially Observable Stochastic GamesReinforcement Learning In Games
Partially observable stochastic games (POSGs) are an attractive model for many multi-agent domains, but are computationally extremely difficult to solve. We present a new model, Markov games of incomplete information (MGII) which imposes a mild restriction on POSGs while overcoming their primary computational bottleneck. Finally we show how to convert a MGII into a continuous but bounded fully observable stochastic game. MGIIs represents the most general tractable model for multi-agent reinforcement learning to date.
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Game theory: analysis of conflict
Roger B. Myerson · Choice Reviews Online · 1992 · 3.4K citations
Memory-bounded dynamic programming for DEC-POMDPs
Sven Seuken, Shlomo Zilberstein · 2007 · 137 citations