"Savannah”: designing a location-based game simulating lion behaviour

Steve Benford, Duncan Rowland, Richard Hull, Jo‐Anne Reid, Jo Morrison, Keri Facer, Ben Clayton

2004 · 46 citations · 0 references

Concepts

Abstract

We describe the design of an experimental location-based pervasive game entitled “Savannah”. Players use GPStracked handheld computers to experience a virtual savannah that appears to be overlaid on a football pitch sized grassy field. Players act collaboratively to carry out a series of lion missions (such as marking their territory, hiding their cubs and hunting). A stated aim of the game is to encourage players to understand the behaviour of lions though personal experience. This directs them to learn about the resources that lions require, and to understand the daily key decisions that lions have to make in order to survive in the wild. As a piece of entertainment, it offers a unique opportunity to role play a fascinating animal in a novel and engaging way.