IMR · 2002 · 17 citations · 13 references
ArchitectureComputational EngineeringComputational GeometryComputer-aided DesignGeometric ModelingGeometry ProcessingMesh GenerationMesh ModelingMesh ProcessingSurface ModelingSurface ReconstructionCurvatureQuadtree-based MeshingShapeSurface Mesh GenerationSurface MeshingUnstructured Mesh Generation
This paper extends a previously proposed algorithm for generating unstructured meshes in three-dimensional and in twodimensional domains to generate surface meshes. A surface mesh is generated in parametric space and mapped to Cartesian space. Finite elements may be stretched on parametric space, but they present a good-quality shape on the 3D surface. The algorithm uses a metric map defined by Tristano et al. to obtain correct distances and stretches. A background quadtree structure is used to store local surface metrics and to develop local guidelines for node location in an advancing-front meshing strategy.
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