Publication | Open Access
Walling in Strategy Games via Constraint Optimization
11
Citations
15
References
2014
Year
Artificial IntelligenceGame AiEngineeringCombinatorial GameGame TheoryIntelligent SystemsComputational Game TheoryReal-time StrategyCombinatorial OptimizationGeneral Game PlayingGame DesignMechanism DesignDesignStrategyComputer ScienceGamesRts Game StarcraftAi PlanningHeuristic PlanningBusinessConstraint Optimization ApproachHeuristic SearchAlgorithmic Game TheoryConstraint Optimization
This paper presents a constraint optimization approach to walling in real-time strategy (RTS) games. Walling is a specific type of spatial reasoning, typically employed by human expert players and not currently fully exploited in RTS game AI, consisting on finding configurations of buildings to completely or partially block paths. Our approach is based on local search, and is specifically designed for the real-time nature of RTS games. We present experiments in the context of the RTS game StarCraft showing promising results.
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