Publication | Closed Access
A cooperative incentive mechanism for recurrent crowd sensing
17
Citations
13
References
2015
Year
Unknown Venue
Crowd SimulationEngineeringGame TheoryCrowd SensingCommunicationCs TaskComputational Social ScienceRecurrent Cs TaskData ScienceCooperative Incentive MechanismExperimental EconomicsRobot LearningMechanism DesignParticipatory SensingMobile ComputingComputer ScienceCrowdsourcingCrowd ComputingIncentive MechanismBusinessAlgorithmic Game Theory
Crowd sensing (CS) is an approach that consists of collecting many samples of a phenomena of interest by distributing the sampling process across a large number of individuals. In this work, we address the effect of cooperation among individuals by modeling a recurrent CS task as a repeated game. In this game, participants are the players of the corresponding game, and every round of the CS task is considered as a single-shot game which is repeated over time. In this model, participants compete and cooperate with each other in order to sell their samples. We represent the participants evolutionary behaviors by a graph network in which all the individuals make utilities in the long run. We show that although a pure competition approach faces problems such as the continuous drop-out of participants and the raise of prices of samples, this hybrid approach keeps the prices of samples low while maintaining the required number of participants.
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