PRESENCE Virtual and Augmented Reality · 1992 · 503 citations · 7 references
MedicinePsychologySystems EngineeringCyber-physical SystemsVirtual Reality DesignVisual PerceptionImmersive EnvironmentsMotion PerceptionMotion SicknessVirtual Environment DesignVirtual RealityVirtual WorldsEngineering Design ProcessErgonomics For Virtual EnvironmentsMotion Sickness AssessmentPerceived Self-motionSensory Conflict TheorySensory Mismatch TheoryVirtual Reality Motion SicknessVirtual Reality Sickness
Human perceptual systems evolved to accurately convey orientation and movement, but modern transport and virtual environments challenge these systems, leading to cybersickness driven by sensory conflict and the poison hypothesis. The study proposes that cybersickness can be mitigated through a combination of engineering design, equipment calibration, and exposure management.
Human perceptual systems have evolved to provide accurate information about orientation and movement through the environment. However, these systems have been challenged in the past century by modern transportation devices and will be further challenged by virtual environments (VEs) and teleoperator systems. Illusory self-motion within a VE (“cyberspace”) will be entertaining and instructive, but for many users it will result in motion sickness (“cybersickness”). Sensory conflict theory and the poison hypothesis provide an unproven theoretical foundation for understanding the phenomenon. Although no single engineering solution is likely, the problem can be contained by a combination of engineering design, equipment calibration, and exposure management.
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Vection and Simulator Sickness
Lawrence J. Hettinger, Kevin S. Berbaum, Robert S. Kennedy et al. · Military Psychology · 1990 · 270 citations
General Autonomic Components of Motion Sickness
Patricia S. Cowings, Steve Suter, William B. Toscano et al. · Psychophysiology · 1986 · 127 citations
Medicine, Neurology, Ergonomics +16