Publication | Closed Access
Solving Hanabi: Estimating Hands by Opponent's Actions in Cooperative Game with Incomplete Information
34
Citations
11
References
2015
Year
Artificial IntelligenceGame AiEngineeringGame TheoryCognitionIntelligent SystemsComputational Game TheoryCommunicationIncomplete InformationUnique BehaviorRobot LearningMechanism DesignHuman LearningSimultaneous GameCognitive ScienceBehavioral SciencesComputer ScienceOpponent ModellingGamesImperfect Information GameCooperative GameBusinessGame Confrontation
A unique behavior of humans is modifying one’s unobservable behavior based on the reaction of others for cooperation. We used a card game called Hanabi as an evaluation task of imitating human reflective intelligence with artificial intelligence. Hanabi is a cooperative card game with incomplete information. A player cooperates with an opponent in building several card sets constructed with the same color and ordered numbers. However, like a blind man's bluff, each player sees the cards of all other players except his/her own. Also, communication between players is restricted to information about the same numbers and colors, and the player is required to read his/his opponent's intention with the opponent's hand, estimate his/her cards with incomplete information, and play one of them for building a set. We compared human play with several simulated strategies. The results indicate that the strategy with feedbacks from simulated opponent's viewpoints achieves more score than other strategies.
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