Digital Library (University of West Bohemia) · 2001 · 11 citations · 7 references
Open access
ArchitectureBuilding ScienceComputational GeometryGeometric ModelingUrban VisualizationFacade GeometryGeometry ProcessingBuilding Facade ModelingComputational Facade GenerationComputational Geometry For FacadesOcclusion ProcessingPolygonal RepresentationSimplification
Most occlusion culling algorithms select a subset of suitable occluder planes or geometries to exclude invisible objects from further \nvisualization processing. Preferably these occluders are large and simple. For complex scenes it is worthwhile to generate virtual \noccluders to replace complex occluder geometries by simple polygonal structures. In urban scenes, the facade of buildings \ncomprises most of the occlusion potential. In this paper we present an algorithm to extract simplified facades from complex building \nmodels, exploiting the fact that, in most cases, buildings have a 2.5D structure.
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Hierarchical Z-buffer visibility
Ned Greene, Michael Kass, Gavin Miller · 1993 · 499 citations
Visibility culling using hierarchical occlusion maps
Hansong Zhang, Dinesh Manocha, Tom Hudson et al. · 1997 · 343 citations · Full text
Real-time occlusion culling for models with large occluders
S. Coorg, Seth Teller · 1997 · 204 citations