Publication | Open Access
Curiosity and Interaction: making people curious through interactive systems
48
Citations
12
References
2011
Year
EngineeringInteraction ModelUser-centered DesignCommunicationSocial SciencesInteractive LearningMaking PeopleSchool ContextCuriosity-evoking PrinciplesDesign ImplementationsInteraction TechniqueDesignUser ExperienceHuman-centered DesignParticipatory DesignSocial ComputingInteractive MarketingDesign ThinkingHuman-computer InteractionHuman-centered ComputingInteractive Computing
We explore the concepts of curiosity and interaction: how can we elicit curiosity in public spaces through interactive systems? We have developed a model consisting of five curiosity-evoking principles. In an iterative design research approach, we have explored the design implementations of these principles. Each principle has been evaluated in a school context, giving us insights about its use for changing behaviour through curiosity. The results of this exploration can be used to inform the design of persuasive and playful interactive systems.
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