Virtual Cinematography

Virtual Cinematography is a methodological framework within 3D motion design that enables the creation and manipulation of camera movements and cinematic compositions in virtual environments through digital simulation, distinguishing it from traditional cinematography by decoupling filming techniques from physical camera equipment and real-world constraints.

50

Publications

2K

Citations

113

Authors

60

Institutions

Publications per year

2017–2026

16

Authors

113

  1. WB
    William Bares

    North Carolina State University, United States

    5 publications · 182 citations

    5

    h-index

  2. MC
    Marc Christie

    Institut national de recherche en sciences et technologies du numérique, France

    4 publications · 138 citations

    4

    h-index

  3. DG
    Diego Gutiérrez

    Universidad de Zaragoza, Spain

    3 publications · 101 citations

    3

    h-index

  4. AS
    Ana Serrano

    Universidad de Zaragoza, Spain

    3 publications · 101 citations

    3

    h-index

  5. QG
    Quentin Galvane

    Université Grenoble Alpes, France

    3 publications · 81 citations

    3

    h-index

1–5 of 113

Venues

  1. ACM Transactions on Graphics

    TOG · 3 publications · 223 citations

    3

    h-index

  2. arXiv (Cornell University)

    Repository · 2 publications · 22 citations

    2

    h-index

  3. IEEE Computer Graphics and Applications

    2 publications · 32 citations

    2

    h-index

  4. Computer

    1 publications · 55 citations

    1

    h-index

  5. UCL Discovery (University College London)

    Repository · 1 publications · 11 citations

    1

    h-index

1–5