Virtual Camera Rendering

Virtual Camera Rendering is a computational method within camera simulation that generates synthetic visual data by projecting three-dimensional scenes onto a two-dimensional image plane through a mathematically defined virtual camera model, distinguished from physical camera rendering by its complete reliance on simulated sensor, lens, and pose parameters.

15

Publications

324

Citations

50

Authors

24

Institutions

Publications per year

2017–2026

3

Authors

50

  1. MM
    Marcus Magnor

    Technische Universität Braunschweig, Germany

    3 publications · 91 citations

    3

    h-index

  2. CL
    Christian Lipski

    Technische Universität Braunschweig, Germany

    2 publications · 75 citations

    2

    h-index

  3. TF
    Tomohiro Fukuda

    The University of Osaka, Japan

    1 publications · 14 citations

    1

    h-index

  4. MD
    Maarten Dumont

    Hasselt University, Belgium

    1 publications · 14 citations

    1

    h-index

  5. XW
    Xiaoming Wang

    Jinan University, China

    1 publications · 49 citations

    1

    h-index

1–5 of 50

Venues

  1. IEEE Multimedia

    1 publications · 13 citations

    1

    h-index

  2. Digital Library (University of West Bohemia)

    Repository · 1 publications · 16 citations

    1

    h-index

  3. Computer Graphics Forum

    1 publications · 64 citations

    1

    h-index

  4. IEEE Access

    1 publications · 49 citations

    1

    h-index

  5. International Journal of Architectural Computing

    IJAC · 1 publications · 14 citations

    1

    h-index

1–5