Vector-based Animation

Vector-Based Animation is a method of 2D motion design that employs mathematical equations to define geometric primitives such as points, lines, and curves, enabling resolution-independent animation through the procedural manipulation of scalable vector graphics.

25

Publications

937

Citations

53

Authors

32

Institutions

Publications per year

2017–2026

4

Authors

53

  1. HS
    Heung‐Yeung Shum

    Microsoft Research Asia (China), China

    3 publications · 219 citations

    3

    h-index

  2. JO
    James O. Henriksen

    Otto-von-Guericke-Universität Magdeburg, Germany

    3 publications · 39 citations

    3

    h-index

  3. FW
    Fang Wen

    Microsoft Research Asia (China), China

    2 publications · 207 citations

    2

    h-index

  4. NJ
    Nancy J. Earle

    2 publications · 24 citations

    2

    h-index

  5. JJ
    Jean-Philippe Jasienski

    UCLouvain, Belgium

    1 publications · 76 citations

    2

    h-index

1–5 of 53

Venues

  1. ACM Transactions on Graphics

    TOG · 4 publications · 193 citations

    4

    h-index

  2. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 2 publications · 141 citations

    2

    h-index

  3. IEEE Computer Graphics and Applications

    2 publications · 35 citations

    2

    h-index

  4. Computers & Graphics

    1 publications · 15 citations

    1

    h-index

  5. 1

    h-index

1–5