Three-dimensional Terrain Rendering

Three-Dimensional Terrain Rendering is a computational visualization technique that generates realistic, depth-perceived representations of topographic surfaces by applying geometric modeling, shading, and perspective projection to spatial elevation data.

50

Publications

1.3K

Citations

168

Authors

67

Institutions

Publications per year

2017–2026

9

Authors

168

  1. TN
    Tomoyuki Nishita

    The University of Tokyo, Japan

    3 publications · 108 citations

    3

    h-index

  2. WR
    William Ribarsky

    University of North Carolina at Charlotte, United States

    3 publications · 242 citations

    3

    h-index

  3. JH
    J. Hagger

    University of Zurich, Switzerland

    2 publications · 33 citations

    2

    h-index

  4. KK
    Kazufumi Kaneda

    Hiroshima University, Japan

    2 publications · 77 citations

    2

    h-index

  5. TN
    Takao Noguchi

    University of Warwick, United Kingdom

    2 publications · 77 citations

    2

    h-index

1–5 of 168

Venues

  1. Digital Library (University of West Bohemia)

    Repository · 3 publications · 110 citations

    3

    h-index

  2. International Journal of Digital Earth

    3 publications · 104 citations

    3

    h-index

  3. Computers & Graphics

    2 publications · 37 citations

    2

    h-index

  4. ACM Transactions on Graphics

    TOG · 2 publications · 42 citations

    2

    h-index

  5. SMARTech Repository (Georgia Institute of Technology)

    Repository · 2 publications · 175 citations

    2

    h-index

1–5