Texture Parameterization

Texture Parameterization is a computational method in computer graphics that establishes a bijective mapping between a 3D surface mesh and a 2D parametric domain to enable accurate and distortion-minimizing texture assignment.

58

Publications

5.3K

Citations

180

Authors

93

Institutions

Publications per year

2017–2026

9

Authors

180

  1. HH
    Hugues Hoppe

    Microsoft Research (United Kingdom), United Kingdom

    5 publications · 869 citations

    5

    h-index

  2. BL
    Bruno Lévy

    Institut national de recherche en sciences et technologies du numérique, France

    4 publications · 1.8K citations

    4

    h-index

  3. HS
    Heung‐Yeung Shum

    Microsoft Research Asia (China), China

    4 publications · 298 citations

    4

    h-index

  4. YT
    Yiying Tong

    Michigan State University, United States

    3 publications · 139 citations

    3

    h-index

  5. BG
    Baining Guo

    Microsoft Research Asia (China), China

    3 publications · 285 citations

    3

    h-index

1–5 of 180

Venues

  1. ACM Transactions on Graphics

    TOG · 11 publications · 1K citations

    11

    h-index

  2. Computer Graphics Forum

    8 publications · 307 citations

    8

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 6 publications · 518 citations

    6

    h-index

  4. Color Research & Application

    1 publications · 88 citations

    1

    h-index

  5. Visual Communication

    1 publications · 90 citations

    1

    h-index

1–5