Texture Atlases

Texture Atlases is a method in computer graphics that consolidates multiple texture maps into a single, larger texture image to optimize rendering performance by reducing texture switching during GPU draw calls.

23

Publications

4.1K

Citations

53

Authors

27

Institutions

Publications per year

2017–2026

3

Variants

Texture Atlas

Authors

53

  1. BL
    Bruno Lévy

    Institut national de recherche en sciences et technologies du numérique, France

    3 publications · 1.7K citations

    3

    h-index

  2. NR
    Nicolas Ray

    Institut national de recherche en sciences et technologies du numérique, France

    3 publications · 1.7K citations

    3

    h-index

  3. JC
    John C. Hart

    University of Illinois Urbana-Champaign, United States

    3 publications · 146 citations

    3

    h-index

  4. JM
    Jérôme Maillot

    Centre National de la Recherche Scientifique, France

    3 publications · 2K citations

    3

    h-index

  5. NC
    Nathan Carr

    Adobe Systems (United States), United States

    3 publications · 146 citations

    3

    h-index

1–5 of 53

Venues

  1. ACM Transactions on Graphics

    TOG · 6 publications · 911 citations

    6

    h-index

  2. Computer Graphics Forum

    2 publications · 68 citations

    2

    h-index

  3. Reviews in Mineralogy & Geochemistry

    1 publications · 203 citations

    1

    h-index

  4. Soil Science Society of America Journal

    SSSAJ · 1 publications · 94 citations

    1

    h-index

  5. 1

    h-index

1–5