Tessellation-based Shading
Tessellation-Based Shading is a surface shading technique that dynamically refines polygonal mesh geometry through subdivision into smaller primitives at runtime, enabling high-frequency detail rendering by applying shading computations on the refined tessellated surface.
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134
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2017–2026
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Sony Pictures Imageworks Arnold
Christopher Kulla, Alejandro Conty, Clifford Stein et al. · ACM Transactions on Graphics · 2018 · 39 citations
Reducing shading on GPUs using quad-fragment merging
Kayvon Fatahalian, Solomon Boulos, James Hegarty et al. · ACM Transactions on Graphics · 2010 · 32 citations
Petrik Clarberg, Róbert Tóth, Jon Hasselgren et al. · ACM Transactions on Graphics · 2014 · 29 citations
Machi Zawidzki · Advanced Engineering Informatics · 2014 · 22 citations · Full text
Architecture, Architectural Design, Architectural Engineering +14
Jozef Hladký, Hans‐Peter Seidel, Markus Steinberger · Computer Graphics Forum · 2019 · 12 citations
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Intel (United States)
Santa Clara, United States
2 h-index
2 publications
61 citations
Microsoft (United States)
Redmond, United States
1 h-index
1 publications
32 citations
Max Planck Institute for Informatics
Saarbrücken, Germany
1 h-index
2 publications
24 citations
Graz University of Technology
Graz, Austria
1 h-index
1 publications
12 citations
Microsoft Research (United Kingdom)
Cambridge, United Kingdom
1 h-index
1 publications
32 citations
Nvidia (United States)
Santa Clara, United States
1 h-index
1 publications
32 citations
Massachusetts Institute of Technology
Cambridge, United States
1 h-index
1 publications
22 citations
Nvidia (United Kingdom)
Reading, United Kingdom
1 h-index
1 publications
32 citations
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TOG · 3 publications · 100 citations
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1 publications · 12 citations
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1 publications · 22 citations
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