Tessellation-based Shading

Tessellation-Based Shading is a surface shading technique that dynamically refines polygonal mesh geometry through subdivision into smaller primitives at runtime, enabling high-frequency detail rendering by applying shading computations on the refined tessellated surface.

5

Publications

134

Citations

20

Authors

11

Institutions

Publications per year

2017–2026

2

Authors

20

  1. PC
    Petrik Clarberg

    Lund University, Sweden

    1 publications · 29 citations

    1

    h-index

  2. JN
    Jim Nilsson

    Chalmers University of Technology, Sweden

    1 publications · 29 citations

    1

    h-index

  3. JH
    Jon Hasselgren

    Lund University, Sweden

    1 publications · 29 citations

    1

    h-index

  4. CK
    Christopher Kulla

    Walt Disney (United States), United States

    1 publications · 39 citations

    1

    h-index

  5. LG
    Larry Gritz

    George Washington University, United States

    1 publications · 39 citations

    1

    h-index

1–5 of 20

Venues

  1. ACM Transactions on Graphics

    TOG · 3 publications · 100 citations

    3

    h-index

  2. Computer Graphics Forum

    1 publications · 12 citations

    1

    h-index

  3. Advanced Engineering Informatics

    1 publications · 22 citations

    1

    h-index

1–3